Jul 022015
 

lainRecent comments about the previous post regarding valuing how brain-states are achieved are deserving of reflection and reply.

 

 

Rowan:

how is the process of playing Doom without cheat codes distinguished from the process of repeatedly pushing a button connected to certain electrodes in your head that produce the emotions associated with playing Doom without cheat codes? (Or just lying there while the computer chooses which electrodes to stimulate on your behalf?)

If it’s just the emotions without the experiences that would cause those emotions, I think that’s a huge difference. That is once again just jumping right to the end-state, rather than experiencing the process that brings it about. It’s first-order control, and that efficiency and directness strips out all the complexity and nuance of a second-order experience.

See Incoming Fireball -> Startled, Fear
Strafe Right -> Anticipation, Dread
Fireball Dodged -> Relief
Return Fire -> Vengeance!!

Is strictly more complicated than just

Startled, Fear
Anticipation, Dread
Relief
Vengeance!!

I think the key difference being that in the first case, the player is entangled in the process. While these things are designed to produce a specific and very similar experiences for everyone (which is why they’re popular to a wide player base), it takes a pre-existing person and combines them with a series of elements that is supposed to lead to an emotional response. The exact situation is unique(ish) for each person, because the person is a vital input. The output (of person feeling X emotions) is unique and personalized, as the input is different in every case.

When simply conjuring the emotions directly via wire, the individual is removed as an input. The emotions are implanted directly and do not depend on the person. The output (of person feeling X emotions) is identical and of far less complexity and value. Even if the emotions are hooked up to a random number generator or in some other way made to result in non-identical outputs, the situation is not improved. Because the problem isn’t so much “identical output” as it is that the Person was not an input, was not entangled in the process, and therefore doesn’t matter.

 

Billy:

I may be misunderstanding how you use the term “wireheading”, but a sufficiently advanced machine could stimulate the right parts of your brain at the right time to give you the experience of watching a movie, and there would be no way to distinguish between the “real” experience and the “wired” experience. (Or substitute any of your other examples.)

So before we start, I want to state that I don’t think there’s anything bad about simulated experiences per se. “Wireheading” is commonly defined as directly activating the end-state that is desired. In the classic example, by running a wire to the joy-parts of the brain and stimulating them. What you seem to be describing is more of a Matrix-style full sensory replacement.

I actually don’t have much of a problem with simulated-realities. Already a large percentage of the emotions felt by middle-class people in the first world are due to simulated realities. We induce feelings via music, television/movies, video games, novels, and other art. I think this has had some positive effects on society – it’s nice when people can get their Thrill needs met without actually risking their lives and/or committing crimes. In fact, the sorts of people who still try to get all their emotional needs met in the real world tend to be destructive and dramatic and I’m sure everyone knows at least one person like that, and tries to avoid them.

Of course I think a complete retreat to isolation would be sad, because other human minds are the most complex things that exist, and to cut that out of one’s life entirely would be an impoverishment. But a community of people interacting in a cyberworld, with access to physical reality? Shit, that sounds amazing!

Perhaps you meant something different? A “Total Recall” style system has the potential to become nightmarish. Right now when someone watches a movie, they bring their whole life with them. The movie is interpreted in light of one’s life experience. Every viewer has a different experience (some people have radically different experiences, as me and my SO recently discovered when we watched Birdman together. In fact, this comparing of the difference of experiences is the most fun part of my bi-weekly book club meetings. It’s kinda the whole point.). The person is an input in the process, and they’re mashed up into the product. If your proposed system would simply impose a memory or an experience onto someone else wholesale* without them being involved in the process, then it would be just as bad as Rowan’s “series of emotions” process.

I have a vision of billions of people spending all of eternity simply reliving the most intense emotional experiences ever recorded, in perfect carbon copy, over and over again, and I shudder in horror. That’s not even being a person anymore. That’s overwriting your own existence with the recorded existence of someone(s) else. :(

Jun 302015
 

IDDQDBased on yesterday’s post, already two people asked why not just wirehead with a large and complex set of emotions.

I’m old enough to have played the original Doom when it came out (sooo old!). It had a cheat-code that made you invincible, commonly called god-mode. The first thing you notice is that it’s super cool to be invincible and just mow down all those monsters with impunity! The next thing you notice is that after a while (maybe ten minutes?) it loses all appeal. It becomes boring. There is no game anymore, once you no longer have to worry about taking damage. It becomes a task. You start enabling other cheats to get through it faster. Full-ammo cheats, to just use the biggest, fastest gun nonstop and get those monsters out of your way. Then walk-through-wall cheats, so you can just go straight to the level exit without wandering around looking for keys. Over, and over, and over again, level after level. It becomes a Kafka-esque grotesquery. Why am I doing this? Why am I here? Is my purpose just to keep walking endlessly from Spawn Point to Exit, the world passing around me in a blur, green and blue explosions obscuring all vision? When will this end?

It was a relief to be finished with the game.

That was my generation’s first brush with the difference between goal-oriented objectives, and process-oriented objectives. We learned that the point of a game isn’t to get to the end, the point is to play the game. It used to be that if you wanted to be an awesome guitarist, you had to go through the process of playing guitar a LOT. There was no shortcut. So one could be excused for confusing “I want to be a rock star” with “I want to be playing awesome music.” Before cheat codes, getting to the end of the game was fun, so we thought that was our objective. After cheat-codes we could go straight to the end any time we wanted, and now we had to choose – is your objective really just to get to the end? Or is it to go through the process of playing the game?

Some things are goal-oriented, of course. Very few people clean their toilets because they enjoy the process of cleaning their toilet. They want their toilet to be clean. If they could push a button and have a clean toilet without having to do the cleaning, they would.

Process-oriented objectives still have a goal. You want to beat the game. But you do not want first-order control over the bit “Game Won? Y/N”. You want first-order control over the actions that can get you there – strafing, shooting, jumping – resulting in second-order control over if the bit finally gets flipped or not.

First-order control is god mode. Your goal is completed with full efficiency. Second-order control is indirect. You can take actions, and those actions will, if executed well, get you closer to your goal. They are fuzzier, you can be wrong about their effects, their effects can be inconsistent over time, and you can get better at using them. You can tell if you’d prefer god-mode for a task by considering if you’d like to have it completed without going through the steps.

Do you want to:

Have Not Played The Game, And Have It Completed?  or Be Playing The Game?

Have A Clean Toilet, Without Cleaning It Yourself? or Be Cleaning The Toilet?

Be At The End of a Movie? or Be Watching The Movie?

Have A #1 Single? or Be Creating Amazing Music?

If the answer is in the first column, you want first-order control. If it is in the second column, you want second-order control.

Wireheading, even variable multi-emotional wireheading, assumes that emotions are a goal-oriented objective, and thus takes first-order control of one’s emotional state. I contest that emotions are a process-oriented objective. The purpose is to evoke those emotions by using second-order control – taking actions that will lead to those emotions being felt. To eliminate that step and go straight to the credits is to lose the whole point of being human.

Jun 292015
 

Terminator thumbs upI don’t mean that humans are machines that happen to feel emotions. I mean that humans are designed to be machines whose output is the feeling of emotions—“emotion-feeling” is the thing of value that we produce.

Humanity has wondered what the purpose of life is for so long that it’s one of history’s oldest running jokes. And while everyone is fairly concerned with the question, transhumanist singularitarian are particularly worried about it because an incorrect answer could lead to a universe forever devoid of value, when a superhuman AI tries to make things better by maximizing that (less than perfect) answer. I’m not here to do anything as lofty as proposing a definition of the purpose of life that would be safe to give to a superhuman AI. I expect any such attempt by me would end in tears, and screaming, and oh god there’s so much blood, why is there so much blood? But up until very recently I couldn’t even figure out why I should be alive.

“To be happy” is obviously right out, because then wireheading is the ultimate good, rather than the go-to utopia-horror example. Everything else one can do seems like no more than a means to an end. Producing things, propagating life, even thinking. They all seem like endeavors that are useful, but a life of maximizing those things would suck. And the implication is that if we can create a machine that can do those things better than we can, it would be good to replace ourselves with that machine and set it to reproduce itself infinitely. Imagining such a future, I disagree.

I recently saw a statement to the effect of “Art exists to produce feelings in us that we want, but do not get enough of in the course of normal life.” That’s what makes art valuable – supplementing emotional malnutrition. Such a thing exists because “to feel emotions” is the core function of humanity, and not fulfilling that function hurts like not eating does.

The point is not to feel one stupid emotion intensely, forever. It is to feel a large variety of emotions, changing over time, in a wide variety of intensities. This is why wireheading is bad. This is why (for many people) the optimal level of psychosis is non-zero. This is why intelligence is important – a greater level of intelligence allows a species to experience far more complex and nuanced emotional states. And the ability to experience more varieties of emotions is why it’s better to become more complex rather than simply dialing up happiness. It’s why disorders that prevent us from experiencing certain emotions are so awful (with the worst obviously being the ones that prevent us from feeling the “best” desires)

It’s why we like funny things, and tragic things, and scary things. Who wants to feel the way they feel after watching all of Evangelion?? Turns out – everyone, at some point, for at least a little bit of time!

It is why all human life has value. You do not matter based on what you can produce, or how smart you are, or how useful you are to others. You matter because you are a human who feels things.

My utility function is to feel a certain elastic web of emotions, and it varies from other utility functions by which emotions are desired in which amounts. My personality determines what actions produce what emotions.

And a machine that could feel things even better than humans can could be a wonderful thing. Greg Egan’s Diaspora features an entire society of uploaded humans, living rich, complex lives of substance. Loving, striving, crying, etc. The society can support far more humans than is physically possible in meat-bodies, running far faster than is possible in realspace. Since all these humans are running on computer chips, one could argue that one way of looking at this thing is not “A society of uploaded humans” but “A machine that feels human emotions better than meat-humans do.” And it’s a glorious thing. I would be happy to live in such a society.

Feb 192015
 

Technicolor_Alien_Brain_by_ClaireJonesFrom Echopraxia (note that “Bicamerals” are humans that have self-modified to network their brains and thus reach post-human levels of intelligence) –

“You could look into the eyes of any cat or dog and see a connection there, a legacy of common subroutines and shared emotions. The Bicamerals had cut away all that kinship in the name of something their stunted progenitors called Truth

Those lines hit me right in the awe-sense. Yes. YES! I admire the HELL out of those people! That is true dedication to overcoming biases and gaining a correct model of reality. That is what a true love of Truth looks like. It is inspiring. It is amazing.

It is also scary, because it means cutting out parts of what makes us human. It is Peter Watts’ contention (if I read his book right) that it is even worse, akin to killing oneself, as you’d no longer be recognizable afterwards. If our species were to go down this path, it would be genocide, replacement by alien beings.

But it also seems to be his argument that such creatures would make humans obsolete. Never again would we be players on the stage of reality. We would become no better than pets, or chess pieces. The real players would be incomprehensible and unopposable. And that’s the true horror, for anyone who thinks such self-modification is inevitable. If you want to matter, you must leave behind your humanity. If you believe the change is radical enough to destroy your very self for all significant purposes, it means your choices are literally either meaninglessness or suicide.

On the one hand, I want to say “bring it on.” I’m very different from who I was ten years ago, and unrecognizably different from who I was twenty-five years ago. Evolution already killed (almost) all of us once, at puberty. It can do it again. I might as well beat it to the punch, and reincarnate in a form of my choosing.

On the other hand, I value myself a lot. The thought of killing myself, replacing myself with something not-me in order to affect the future, is fucking terrifying. Every practical concern in my body says “No. No. NO. NO!”

But… then that lure of the Truth comes out. Human brains can only know so much. These brains are better. All the hard-edged fiction I’ve ever read asks me “How much are you willing to sacrifice for your [loved one/planet/goal]?” I was raised to value the truth above all else, and to some extent I do. So when the heavens open up and the Lord asks me “How much does the Truth matter to you? How much are you willing to sacrifice for the Truth?” my lips reply “ALL OF IT.” and my soul cries “Yes, Yes, Yes!”

I don’t know if I’d make that decision IRL. And Peter Watts certainly is against it. But the emotions it stirs are awesome, and I hope the Noosphere deems  this work to be worthy of remembrance.

Nov 052014
 

I voted. Not because I expect my vote to make a difference, but because I think that when making a decision, you are also deciding for all entities that run a decision algorithm that’s similar enough to your own. It would be stupid if all entities sufficiently like myself opted out of voting because they individually wouldn’t make a difference.
Also because it was super-convenient. Colorado is awesome like that.

Oct 212014
 

warhammer-40000--art---858846I. PvE vs PvP

Ever since it’s advent in Doom, PvP (Player vs Player) has been an integral part of almost every major video game. This is annoying to PvE (Player vs Environment) fans like myself, especially when PvE mechanics are altered (read: simplified and degraded) for the purpose of accommodating the PvP game play. Even in games which are ostensibly about the story & world, rather than direct player-on-player competition.

The reason for this comes down to simple math. PvE content is expensive to make. An hour of game play can take many dozens, or nowadays even hundreds, of man-hours of labor to produce. And once you’ve completed a PvE game, you’re done with it. There’s nothing else, you’ve reached “The End”, congrats. You can replay it a few times if you really loved it, like re-reading a book, but the content is the same. MMORGs recycle content by forcing you to grind bosses many times before you can move on to the next one, but that’s as fun as the word “grind” makes it sound. At that point people are there more for the social aspect and the occasional high than the core gameplay itself.

PvP “content”, OTOH, generates itself. Other humans keep learning and getting better and improvising new tactics. Every encounter has the potential to be new and exciting, and they always come with the rush of triumphing over another person (or the crush of losing to the same).

But much more to the point – In PvE potentially everyone can make it into the halls of “Finished The Game;” and if everyone is special, no one is. PvP has a very small elite – there can only be one #1 player, and people are always scrabbling for that position, or defending it. PvP harnesses our status-seeking instinct to get us to provide challenges for each other rather than forcing the game developers to develop new challenges for us. It’s far more cost effective, and a single man-hour of labor can produce hundreds or thousands of hours of game play. StarCraft  continued to be played at a massive level for 12 years after its release, until it was replaced with StarCraft II.

So if you want to keep people occupied for a looooong time without running out of game-world, focus on PvP

II. Science as PvE

In the distant past (in internet time) I commented at LessWrong that discovering new aspects of reality was exciting and filled me with awe and wonder and the normal “Science is Awesome” applause lights (and yes, I still feel that way). And I sneered at the status-grubbing of politicians and administrators and basically everyone that we in nerd culture disliked in high school. How temporary and near-sighted! How zero-sum (and often negative-sum!), draining resources we could use for actual positive-sum efforts like exploration and research! A pox on their houses!

Someone replied, asking why anyone should care about the minutia of lifeless, non-agenty forces? How could anyone expend so much of their mental efforts on such trivia when there are these complex, elaborate status games one can play instead? Feints and countermoves and gambits and evasions, with hidden score-keeping and persistent reputation effects… and that’s just the first layer! The subtle ballet of interaction is difficult even to watch, and when you get billions of dancers interacting it can be the most exhilarating experience of all.

This was the first time I’d ever been confronted with status-behavior as anything other than wasteful. Of course I rejected it at first, because no one is allowed to win arguments in real time. But it stuck with me. I now see the game play, and it is intricate. It puts Playing At The Next Level in a whole new perspective. It is the constant refinement and challenge and lack of a final completion-condition that is the heart of PvP. Human status games are the PvP of real life.

Which, by extension of the metaphor, makes Scientific Progress the PvE of real life. Which makes sense. It is us versus the environment in the most literal sense. It is content that was provided to us, rather than what we make ourselves. And it is limited – in theory we could some day learn everything that there is to learn.

III. The Best of All Possible Worlds

I’ve mentioned a few times I have difficulty accepting reality as real. Say you were trying to keep a limitless number of humans happy and occupied for an unbounded amount of time. You provide them PvE content to get them started. But you don’t want the PvE content to be their primary focus, both because they’ll eventually run out of it, and also because once they’ve completely cracked it there’s a good chance they’ll realize they’re in a simulation. You know that PvP is a good substitute for PvE for most people, often a superior one, and that PvP can get recursively more complex and intricate without limit and keep the humans endlessly occupied and happy, as long as their neuro-architecture is right. It’d be really great if they happened to evolve in a way that made status-seeking extremely pleasurable for the majority of the species, even if that did mean that the ones losing badly were constantly miserable regardless of their objective well-being. This would mean far, far more lives could be lived and enjoyed without running out of content than would otherwise be possible.

IV. Implications for CEV

It’s said that the Coherent Extrapolated Volition is “our wish if we knew more, thought faster, were more the people we wished to be, hard grown up farther together.” This implies a resolution to many conflicts. No more endless bickering about whether the Red Tribe is racist or the Blue Tribe is arrogant pricks. A more unified way of looking at the world that breaks down those conceptual conflicts. But if PvP play really is an integral part of the human experience, a true CEV would notice that, and would preserve these differences instead. To ensure that we always had rival factions sniping at each other over irreconcilable, fundamental disagreements in how reality should be approached and how problems should be solved. To forever keep partisan politics as part of the human condition, so we have this dance to enjoy. Stripping it out would be akin to removing humanity’s love of music, because dancing inefficiently consumes great amounts of energy just so we can end up where we started.

Carl von Clausewitz famously said “War is the continuation of politics by other means.”  The correlate of “Politics is the continuation of war by other means” has already been proposed. It is not unreasonable to speculate that in the grim darkness of the far future, there is only war continued by other means. Which, all things considered, is greatly preferable to actual war. As long as people like Scott are around to try to keep things somewhat civil and preventing an escalation into violence, this may not be terrible.

Sep 052014
 

thomasjefferson_smYesterday I said people who didn’t terminate Down Syndrome fetuses weren’t individually immoral, even though they were making an immoral choice. They were misguided by a broken moral system that has failed to update to changing conditions. Most people are basically good, and they’re trying to make their way through life guided by principles that all of society has told them are Good. That’s what being good means, right?

The people who actually deserve condemnation are the leaders of the broken systems that oppose fixing things because they are personally comfortable. If you tell people they are evil, you’ve simply made an enemy. If you show them they have been misguided by self-indulgent or hypocritical rulers, they may someday become allies.

For this reason I also think we shouldn’t judge the past too harshly. You know what’s evil? Slowly torturing people to death because they were accused of being witches. But as horrific as that is, the individuals were simply trying to save their community from Satan’s clutches, and help to redeem the soul of their fallen neighbor. They thought they were doing good. Likewise, slavery was an unalloyed evil. And yet poor whites in the American south fought for the Confederacy, even though slavery was hurting them. Not only that, but many black men, some of them slaves, voluntarily fought for the Confederacy. They weren’t evil, they were simply trying to do what all of society agreed was the Good and Right thing to do. As Jai says, “Almost no one is evil, almost everything is broken.”

So when people point out that America’s Founding Fathers (should that be capitalized?) owned slaves and didn’t believe women and non-land-owners should have rights or votes, and say they are bad people, I think they’re using a bad metric. They would be bad people if they believed that, in our society. But for their time they were far ahead of the average. They were pushing moral progress forward from where it was! And that is what actually makes one Good. Accusing them of being bad would be akin to saying they are evil people because they allowed their children to die of pneumonia and infected cuts instead of giving them antibiotics. Medical science had not advanced enough for that to even be an option at the time. Likewise, moral science had not advanced enough for them to have the option of our standards at that time.

It is entirely possible that two hundred years from now we may be judged evil for eating the products of factory farms, or for eating animals at all. Are you willing to call your Auntie May the equivalent of a slave-owner for eating her chicken-fried steak every Thursday?

Changing the system is hard work, and takes decades. But it’s the only way to make things better. Things don’t suck because people are evil. People try to be good. They’re just working inside a broken system.

(or, if you wanted to summarize this post into a single tweet: “Eneasz says slavery is about as bad as eating steak.” :/ )

Aug 212014
 

jesus-santa-bff-selfie-l1Thinking about people who don’t exist is hard to do. The most emotional response I received yesterday was:

> I’m not disagreeing that there is some benefit to society when there are fewer people with severe problems, and I’m not saying I would never do something like select not to have a child with severe problems if given a choice (my husband and I talked about that when we were going through fertility treatments), I am saying that categorically saying at a societal level that those people should never exist is terrifying. And by saying that those people should never exist because their life would be too hard does in effect say that I should not exist

It seems to be what a lot of people get hung up on, because it’s very hard to imagine the counter-factual world where these people weren’t born. It’s the same argument used by every pro-lifer who trots out the adorable/smart/loving child of a mother who struggled with the abortion question but ultimately decided against it, saying “Pro-choicers say that this child should never have existed!” It works because we see a valuable person (as all person are valuable) and think “if they were aborted they wouldn’t exist” and emotionally this feels like saying “They shouldn’t exist” = “Kill that girl!!! Chaaaaarge!!!!” Which makes us squirm at the very least, if we are good people.

But when a biological process is stopped or prevented before a person can form, it is not the killing of a person. It is simply replacing them with another person. (I won’t even get into whether the planet can support a limited number of people – it’s more relevant to note that any given couple can only support a limited number of children. So choosing to bring one child into existence is denying life to another child that would have been born in their stead. The egg that released the month prior or after, perhaps.) And since almost nothing can be known of someone before they are born, in the aggregate it’s most accurate to think of the potential future-children of any given couple as undifferentiated entities. The replacing-person is best modeled as the same as the replaced-person EXCEPT for the things that can be known about them before they are brought into existence. If a genetic test shows that the egg released this month will give you a child with blue eyes, and the egg released next month will give a child with brown eyes, the question is not “Should we murder the child with the blue eyes or the child with brown eyes?” Because it is impossible to birth both of them. The question is more accurately modeled as “Do we want a baby Eneasz (or baby Steph) with blue eyes or brown eyes?” Think of the two potential children as the same potential person, differing only in the characteristics that can be determined beforehand. Thus, the question isn’t “Should we murder Mary Sue with Downs Syndrome to birth non-Downs Sally May?” it is “Should we birth Mary Sue with or without Downs Syndrome?” In which case the answer is sorta obvious.
(When taken far enough, the inability to correctly think of persons who haven’t come into existence as substitutes for persons who have, results in the conclusion that any attempt to prevent a pregnancy is morally equivalent to murder, and condoms/birth-control are history’s greatest holocaust. And, indeed, any effort to do anything with one’s resources aside from maximizing the total number of people who are born is morally reprehensible.)

And if one accepts that such a program doesn’t kill people, it only makes the people who are born better off, it means that – as hard as it is to imagine – in the counter-factual world where such a program had been around when we’d been born we’d be healthier, smarter, and have had happier childhoods. Not that we’d be dead.

Aug 202014
 

SayNo-Babies(The Title and Picture are for humor only)

An exchange on Eugenics:

Simple idea, but it needs to be said. Give all kids a birth control implant and don’t turn it off until they are 20 and can prove they aren’t likely to binge-drink while pregnant or flunk basic parenting skills.

“what’s the result of this (current) laissez-faire attitude? Catastrophic suffering. Millions of children born disadvantaged, crippled in childhood, destroyed in adolescence. Procreation cannot be classified as a self-indulgent privilege—it needs to be viewed as a life-and-death responsibility.
…In the USA, 4.82 children die per day of abuse and neglect”

Objection: No institution can be trusted with this power.

Reply: The same argument could be made about any restrictive power given to any agency. People DO end up on no-fly lists for political reasons. Drug use screws you out of vast numbers of jobs. People convicted of felonies (even bullshit ones) lose a lot of rights and are almost unemployable afterwards. Atheists are prevented from holding public office with 99% effectiveness (if you’re open about it). All these things suck. But deciding that the correct amount of regulation is Zero is also a choice. I think that saying “There should never be anything that can disqualify you from having a child no matter how stupid or evil it is, no matter how much it will hurt the child and possibly harm society” is overreacting way too much in the other direction.

Objection: This idea would never see the light of day, but some jacked-up, terrible “compromise” version could, in theory. And that version is probably pretty awful. Like no-fly lists.

Reply: Every program we have is a jacked-up “compromise” version, from our tax code down to who can vote. If only completely perfect programs could be implemented, we would have no government at all. This seems like a case of letting Perfection be the enemy of doing Good.

Objection: Who are you to say what’s best for everyone?

Reply: The standards proposed are very basic – can the parents stop binge drinking and using drugs for a period of time? Do they have enough sense to lie on a basic test to CLAIM that they think punching children is a bad idea, even if they don’t personally think that? And I’m not sure about your objection that some people think they know what’s better for others. Isn’t every single law in existence a claim that the lawmaker(s) know what is better for everyone than those who’d prefer not to obey that law?

Objection: WHAT?? Let’s euthanize anyone who doesn’t meet our idea of perfection – their lives are not/will not perfect, so why bother let them live at all? (note: not a strawman, I actually received this objection)

Reply: This is not a claim that everyone needs to meet the perfect ideals of the Aryan Superman, these are very basic safeguards which are better for everyone involved, *especially* the very children who would have been born into that environment. There is a huge and absolutely unsupported jump to get to “Kill all the non-Aryans” from “It’s better for children to NOT have Fetal Alcohol Syndrome.”

More to the point –  this is a conceptual confusion. No one is saying you should be killed, or you don’t have a right to exist. They’re saying that it would be better if you didn’t have as many medical problems, and if you weren’t abused. To prevent a birth is not to kill someone who already exists. It is to ensure that when a person comes into existence, they will be better off. The claim isn’t that the kid with down’s syndrome should be killed, it’s that the kid would be better off if she didn’t have down’s syndrome. The latter is the goal of such a program, not the former.

Objection: This is eugenics. [when asked to define eugenics] – Preventing the birth of those of lesser value (arbitrary definitions of “lesser value” would still qualify, IMO), and encouraging the birth of those of greater value. Yes, it’s a slippery slope argument that preventing deformed or abused babies leads to eugenics, but I think the slope is actually slippery in this case. Truly not to be inflammatory, but it’s the same phenomenon as Karl Marx. The society described in The Communist Manifesto sounds awesome, but trying to reach that goal fails, and the failure scenario is awful.

Reply: I’m gonna take a risk and say something that may sound bad on the surface, but I hope everyone reading this knows me well enough to not think I’m an evil monster for contemplating the following ideas rather than instinctively/immediately jumping on the safest-answer bandwagon.

Given that definition (preventing births of lesser value, encouraging births of greater value), I fail to see what, conceptually, is bad about eugenics. If I could have been born 10% healthier, or 10% smarter, or 10% sexier (aw yeah!), I totally would have prefered that. Likewise, I’m glad I *wasn’t* born with 10% more emotional disturbances (I’ve got problems enough as it is!). And I’m not just being selfish here… I have a hard time seeing it as anything but a positive if the *entire population* was 10% healthier/smarter/etc.

I can see how the execution could fuck everything up. If the “greater value” ends up optimizing for 10% less skin melanin, or if it turns out that 10% more intelligence also results in 12% more susceptibility to crazy utopian ideas that destroy all of society, or something. But that’s a failure of execution, rather than the concept itself being bad.

I think our current do-nothing program is far worse, with the numbers given in the article as support. If you disagree, I think it would be more productive to implement on a small scale in limited areas and observe results, rather than claim a priori correctness. Similar but far-smaller steps have already been shown to be very effective.

If you disagree on basic principles and don’t think we should ever try to improve humanity at all… shit, I don’t even know what to do with that. Get thee behind me?

Counter-reply: To your point about the teen pregnancy article, the critical bit there is that it’s voluntary. We should be doing more of that. We should be educating and publicizing the availability of those types of programs. Leaping from there to forced (but reversible) sterilization is a pretty big leap.

Reply: It’s a leap we should take. Those who most need those programs won’t get them. All procreation should be opt-in only. I’m ok with the decision to create a new sapient life form requiring as much paperwork & bureaucracy as buying a house.

Objection: This program would in effect say that I should not exist, because I would not exist if those policies were in place when I was born.

Reply: This program can’t hurt you, you’re already here and we think you rock. All it would do is make future people better and happier.

Post-script: I won’t be defining/defending “life-diminishing illness” or “weirdness”, as I don’t agree with everything in that article. I think the basic concept is solid. I’m not going to defend the parts I think are wrong-headed.